﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; FLEET SCRIPT (Handle AI Planning)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SIZE= How many units should be assigned to this plan?
;        Format: min_size, max_size
; #BUILD_LENGTH= How many game turns (Union or Confederates) do you want the build up period of the plan to last?
; #LENGTH= How many game turns (Union or Confederates) should pass before the plan (post #BUILD_LENGTH period) is cancelled?
; #RANGE= How many hexes should we search for units to fulfill this plan?
;         Range checks from both the first listed #FRIENDLY_POSITION and then the #GOAL_POSITION if needed.
; #NAVAL_CRUISE= Should the event apply naval cruise distances for unit movement?  (True= 1; False= 0)
; #UNIT_ID= What unit types will be associated with this plan?
; #GOAL_POSITION= What is the map position that is the objective of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_mobilization%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Union/Confederates units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Union/Confederates units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; #SIZE - This value must be satisfied or the event will not occur.  For example, if the game engine cannot find enough
; enough units to satisfy the #SIZE requirement the event will not be added to the active plan list.
;
; #BUILD_LENGTH= - How long do you want the build up period of the plan to last?  For example, a
; BUILD_UP_FLEET plan that has a #LENGTH= 3 will (after 3 AI turns) automatically become an FLEET plan.
;
; #LENGTH - How long do you want the plan (post #BUILD_LENGTH period) to last?
;
; #UNIT_ID - What unit type(s) will be associated with this plan?  If the value is set to '0' it will assign any available 
; naval unit to this plan otherwise it can be narrowed to select a single unit type such as 'Subs' and no other naval units.
;
; #GOAL_POSITION - BUILD_UP_FLEET plans can have any coastal or set of sea tiles (as part of their #GOAL_POSITION list).
; Note:  If more than one #GOAL_POSITION is listed, these secondary #GOAL_POSITIONs will be considered WAYPOINTS with
;        the top (first) #GOAL_POSITION still representing the final destination position.  For example, this is useful
;        when using NAVAL LOOPs to send units to a specific WAYPOINT or NAVAL LOOP position before continuing to the final
;        #GOAL_POSITION.  If #BUILD_LENGTH > 0 then the units will gather at the second listed #GOAL_POSITION until
;        the #BUILD_LENGTH period expires.  This is useful to help ensure units move as a group after loading.
;
; #FRIENDLY_POSITION - First position must refer to a sea or coastal tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an mobilization % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum mobilization % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the mobilization % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #UNIT_ID and not the unit names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Country IDs
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UNIT ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; ANY_UNIT= 0
;
; #UNIT_ID_33= Battleship
; #UNIT_ID_34= Cruiser
; #UNIT_ID_35= Ironclad
; #UNIT_ID_36= Monitor
; #UNIT_ID_37= Ship of the Line
; #UNIT_ID_38= Frigate
; #UNIT_ID_39= Gunboat
; #UNIT_ID_40= River Ironclad
; #UNIT_ID_41= River Timberclad
; #UNIT_ID_42= River Gunboat
; #UNIT_ID_43= Submarine
; #UNIT_ID_44= Torpedo Boat
; #UNIT_ID_45= Naval Mines
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; TACTICAL ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; POLITICAL ALIGNMENT REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SURRENDERED FLAG REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Union: Transfer All (Eastport -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 164,71
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Eastport Port
#FRIENDLY_POSITION= 191,13
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Eastport -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 167,79
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Eastport Port
#FRIENDLY_POSITION= 191,13
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Ft monroe empty
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Portland -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 163,71
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Portland Port
#FRIENDLY_POSITION= 180,24
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Portland -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Hatteras)
#GOAL_POSITION= 168,79
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Portland Port
#FRIENDLY_POSITION= 180,24
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Portsmouth -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 164,72
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Portsmouth Port
#FRIENDLY_POSITION= 178,29
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Portsmouth -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Hatteras)
#GOAL_POSITION= 168,80
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Portsmouth Port
#FRIENDLY_POSITION= 178,29
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Ft Monroe empty/CS
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Boston -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 165,71
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Boston Port
#FRIENDLY_POSITION= 179,32
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Boston -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 169,80
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Boston Port
#FRIENDLY_POSITION= 179,32
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Monroe taken by CS
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Providence -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 165,72
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Providence Port
#FRIENDLY_POSITION= 178,38
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Providence -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Hatteras)
#GOAL_POSITION= 169,79
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Providence Port
#FRIENDLY_POSITION= 178,38
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Fort Monroe fallen
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (New York -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 162,71
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - New York Port
#FRIENDLY_POSITION= 170,45
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (New York -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 170,79
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - New York Port
#FRIENDLY_POSITION= 170,45
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Wilmington -> Fort Monroe)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Monroe)
#GOAL_POSITION= 163,70
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Wilmington Port
#FRIENDLY_POSITION= 163,55
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Wilmington -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 170,80
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Wilmington Port
#FRIENDLY_POSITION= 163,55
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All 5+ (Fort Monroe -> Hatteras)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 508[1]
#SIZE= 5,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 167,81
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Monroe Port
#FRIENDLY_POSITION= 163,72
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 163,72 [3,3] [6,6] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All 5+ (Fort Monroe -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 5,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 170,81
; Date
#DATE= 1861/06/01
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Fort Monroe -> Hatteras)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 168,79
; Date
#DATE= 1861/07/01
; Set friendly positions:
; 1st Line - Fort Monroe Port
#FRIENDLY_POSITION= 163,72
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Fort Monroe -> Hatteras) Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 170,82
; Date
#DATE= 1861/07/01
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Fort Monroe -> Hatteras) 2
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 508[1]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 168,81
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Monroe Port
#FRIENDLY_POSITION= 163,72
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Fort Monroe -> Hatteras) 2 Monroe fallen
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 170,83
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 162,72 [0,0] [0,0] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Annapolis -> Hatteras, if Ft Monroe has fallen?)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 508[1]
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 16
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 168,82
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Blockade Hampton Roads
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 7
#RANGE= 20
#NAVAL_CRUISE= 0
; all ships
#UNIT_ID= 39
; Final GOAL_POSITION (near Annapolis)
#GOAL_POSITION= 159,59
#GOAL_POSITION= 165,73
#GOAL_POSITION= 165,73
#GOAL_POSITION= 165,73
#GOAL_POSITION= 165,73
#GOAL_POSITION= 165,73
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 0 units blockading Hampton Roads
#ACTIVATE_POSITION= 164,73 [0,0] [0,0] [1]
#ACTIVATE_POSITION= 165,73 [0,0] [0,0] [1]
; Norfolk owned by Union
#CANCEL_POSITION= 163,74 [0,0] [1,1] [1]
}

{
#NAME= Union: Patrol Ia
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 20
#NAVAL_CRUISE= 1
; Ironclad
#UNIT_ID= 35
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 160,61
#GOAL_POSITION= 165,72
#GOAL_POSITION= 170,82
#GOAL_POSITION= 162,93
#GOAL_POSITION= 147,104
#GOAL_POSITION= 142,108
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Patrol Ib
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 20
#NAVAL_CRUISE= 1
; Ironclad
#UNIT_ID= 35
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 161,60
#GOAL_POSITION= 161,66
#GOAL_POSITION= 167,80
#GOAL_POSITION= 167,92
#GOAL_POSITION= 150,106
#GOAL_POSITION= 145,110
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Annapolis Port
#FRIENDLY_POSITION= 160,60
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Blockade 7Ga
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 7
#RANGE= 10
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 166,83
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [4,4] [1] [<] <39>
; Wilmington owned by Union
#CANCEL_POSITION= 158,91 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 7Ma
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 7
#RANGE= 10
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 167,83
#GOAL_POSITION= 160,93
#GOAL_POSITION= 160,93
#GOAL_POSITION= 160,93
#GOAL_POSITION= 160,93
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 monitors or ironclads blockading Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [2,2] [1] [<] <35,36>
; Wilmington owned by Union
#CANCEL_POSITION= 158,91 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 7Gb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 168,83
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [4,4] [1] [<] <39>
; Wilmington owned by Union
#CANCEL_POSITION= 158,91 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 7Mb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 7
#RANGE= 10
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 167,80
#GOAL_POSITION= 160,93
#GOAL_POSITION= 160,93
#GOAL_POSITION= 160,93
#GOAL_POSITION= 160,93
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 monitors or ironclads blockading Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [2,2] [1] [<] <35,36>
; Wilmington owned by Union
#CANCEL_POSITION= 158,91 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 7Gc
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 168,83
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
#GOAL_POSITION= 161,92
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [4,4] [1] [<] <39>
; Wilmington owned by Union
#CANCEL_POSITION= 158,91 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 7F
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 1
; Frigate
#UNIT_ID= 38
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 167,85
#GOAL_POSITION= 161,93
#GOAL_POSITION= 161,93
#GOAL_POSITION= 161,93
#GOAL_POSITION= 161,93
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; dummy
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Wilmington owned by Union
#CANCEL_POSITION= 158,91 [0,0] [1,1] [1]
}

{
#NAME= Union: Transfer F (Hatteras -> Beaufort)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; Frigates
#UNIT_ID= 38
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 145,110
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 1 Union Frigate blockading Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [1,1] [1] <38>
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Hatteras -> Beaufort) Wilmington Confederate owned
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,4
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 143,106
; Date
#DATE= 1861/09/01
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 4 Union units blockading Wilmington OR 9 Union units within the vicinity of Hatteras and Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [4,4] [1]
#ACTIVATE_POSITION= 167,88 [8,8] [9,9] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Hatteras -> Beaufort) Wilmington Confederate owned
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,4
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 146,109
; Date
#DATE= 1861/09/01
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 4 Union units blockading Wilmington OR 9 Union units within the vicinity of Hatteras and Wilmington
#ACTIVATE_POSITION= 161,92 [2,2] [4,4] [1]
#ACTIVATE_POSITION= 167,88 [8,8] [9,9] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Hatteras -> Beaufort) Wilmington Union owned
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,4
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 143,106
; Date
#DATE= 1861/09/01
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0) - no condition as Wilmington fallen
#ACTIVATE_POSITION= 158,91 [0,0] [1,1] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Hatteras -> Beaufort) Wilmington Union owned
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,4
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Ft Hatteras)
#GOAL_POSITION= 146,109
; Date
#DATE= 1861/09/01
; Set friendly positions:
; 1st Line - Fort Hatteras Port
#FRIENDLY_POSITION= 167,82
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0) - no condition as Wilmington fallen
#ACTIVATE_POSITION= 158,91 [0,0] [1,1] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Blockade 6Ga
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 144,106
#GOAL_POSITION= 148,104
#GOAL_POSITION= 148,104
#GOAL_POSITION= 148,104
#GOAL_POSITION= 148,104
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Charleston
#ACTIVATE_POSITION= 148,104 [2,2] [4,4] [1] [<] <39>
; Charleston owned by Union
#CANCEL_POSITION= 145,101 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 6Ma
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 145,106
#GOAL_POSITION= 147,103
#GOAL_POSITION= 147,103
#GOAL_POSITION= 147,103
#GOAL_POSITION= 147,103
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <3 monitors or ironclads blockading Charleston
#ACTIVATE_POSITION= 148,104 [2,2] [3,3] [1] [<] <35,36>
; Charleston owned by Union
#CANCEL_POSITION= 145,101 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 6F
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 0
; Frigate
#UNIT_ID= 38
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 147,107
#GOAL_POSITION= 148,103
#GOAL_POSITION= 148,103
#GOAL_POSITION= 148,103
#GOAL_POSITION= 148,103
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; dummy
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Charleston owned by Union
#CANCEL_POSITION= 145,101 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 5F
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 0
; Frigate
#UNIT_ID= 38
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 144,110
#GOAL_POSITION= 144,110
#GOAL_POSITION= 144,110
#GOAL_POSITION= 144,110
#GOAL_POSITION= 144,110
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; dummy
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Savannah owned by Union
#CANCEL_POSITION= 140,108 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 5Ga
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 146,106
#GOAL_POSITION= 144,109
#GOAL_POSITION= 144,109
#GOAL_POSITION= 144,109
#GOAL_POSITION= 144,109
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Savannah
#ACTIVATE_POSITION= 144,109 [2,2] [4,4] [1] [<] <39>
; Ft Pulaski owned by Union
#CANCEL_POSITION= 142,109 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 5M
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 144,106
#GOAL_POSITION= 143,108
#GOAL_POSITION= 143,108
#GOAL_POSITION= 143,108
#GOAL_POSITION= 143,108
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <1 monitors or ironclads blockading Savannah
#ACTIVATE_POSITION= 144,109 [2,2] [1,1] [1] [<] <35,36>
; Ft Pulaski owned by Union
#CANCEL_POSITION= 142,109 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 6Gb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 146,107
#GOAL_POSITION= 149,104
#GOAL_POSITION= 149,104
#GOAL_POSITION= 149,104
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Charleston
#ACTIVATE_POSITION= 148,104 [2,2] [4,4] [1] [<] <39>
; Charleston owned by Union
#CANCEL_POSITION= 145,101 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 6Mb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 146,108
#GOAL_POSITION= 147,103
#GOAL_POSITION= 147,103
#GOAL_POSITION= 147,103
#GOAL_POSITION= 147,103
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <3 monitors or ironclads blockading Charleston
#ACTIVATE_POSITION= 148,104 [2,2] [3,3] [1] [<] <35,36>
; Charleston owned by Union
#CANCEL_POSITION= 145,101 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 5Gb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 143,106
#GOAL_POSITION= 145,109
#GOAL_POSITION= 145,109
#GOAL_POSITION= 145,109
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Savannah
#ACTIVATE_POSITION= 144,109 [2,2] [4,4] [1] [<] <39>
; Ft Pulaski owned by Union
#CANCEL_POSITION= 142,109 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 6Gc
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 145,105
#GOAL_POSITION= 149,104
#GOAL_POSITION= 149,104
#GOAL_POSITION= 149,104
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Charleston
#ACTIVATE_POSITION= 148,104 [2,2] [4,4] [1] [<] <39>
; Charleston owned by Union
#CANCEL_POSITION= 145,101 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 4Ma
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 144,108
#GOAL_POSITION= 143,120
#GOAL_POSITION= 143,120
#GOAL_POSITION= 143,120
#GOAL_POSITION= 143,120
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <1 monitors or ironclads blockading Jacksonville
#ACTIVATE_POSITION= 143,120 [2,2] [1,1] [1] [<] <35,36>
; Jacksonville owned by Union
#CANCEL_POSITION= 140,120 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 4Ga
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 145,107
#GOAL_POSITION= 144,121
#GOAL_POSITION= 144,121
#GOAL_POSITION= 144,121
#GOAL_POSITION= 144,121
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 gunboats blockading Jacksonville
#ACTIVATE_POSITION= 143,120 [2,2] [2,2] [1] [<] <39>
; Jacksonville owned by Union
#CANCEL_POSITION= 140,120 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 4Mb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 10
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 145,108
#GOAL_POSITION= 143,120
#GOAL_POSITION= 143,120
#GOAL_POSITION= 143,120
#GOAL_POSITION= 143,120
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <1 monitors or ironclads blockading Jacksonville
#ACTIVATE_POSITION= 143,120 [2,2] [1,1] [1] [<] <35,36>
; Jacksonville owned by Union
#CANCEL_POSITION= 140,120 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 4Gb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near Beaufort)
#GOAL_POSITION= 146,105
#GOAL_POSITION= 144,121
#GOAL_POSITION= 144,121
#GOAL_POSITION= 144,121
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 gunboats blockading Jacksonville
#ACTIVATE_POSITION= 143,120 [2,2] [2,2] [1] [<] <39>
; Jacksonville owned by Union
#CANCEL_POSITION= 140,120 [0,0] [1,1] [1]
}

{
#NAME= Union: Transfer All (Beaufort -> Key West)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (Key West port east)
#GOAL_POSITION= 143,155
#GOAL_POSITION= 145,123
; Date
#DATE= 1861/12/01
; Set friendly positions:
; 1st Line - Beaufort Port
#FRIENDLY_POSITION= 143,106
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 6 units within 2 of beaufort, ie area overcrowded
#ACTIVATE_POSITION= 145,106 [2,2] [6,6] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Jacksonville -> Beaufort)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,2
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Beuafort)
#GOAL_POSITION= 147,106
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Jacksonville Port
#FRIENDLY_POSITION= 141,119
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 3 units within 2 of Jacksonville, ie area overcrowded
#ACTIVATE_POSITION= 141,119 [2,2] [3,3] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Jacksonville -> Key West)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 2
#RANGE= 2
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (near Key West)
#GOAL_POSITION= 144,154
#GOAL_POSITION= 144,124
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Jacksonville Port
#FRIENDLY_POSITION= 141,119
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; 3 units within 2 of Jacksonville, ie area overcrowded
#ACTIVATE_POSITION= 141,119 [2,2] [3,3] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Key West -> Southwest Pass)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 3,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 10
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (SW Pass port west)
#GOAL_POSITION= 100,133
#GOAL_POSITION= 140,153
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Key West Port
#FRIENDLY_POSITION= 143,155
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Transfer All (Key West -> Southwest Pass) Single Ship
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 10
#NAVAL_CRUISE= 1
; All ships
#UNIT_ID= 0
; Final GOAL_POSITION (SW Pass port west)
#GOAL_POSITION= 98,132
#GOAL_POSITION= 140,154
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Key West Port
#FRIENDLY_POSITION= 143,155
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Blockade 3Ga
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 100,134
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Mobile
#ACTIVATE_POSITION= 107,125 [2,2] [4,4] [1] [<] <39>
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 3Ma
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 99,133
#GOAL_POSITION= 107,125
#GOAL_POSITION= 107,125
#GOAL_POSITION= 107,125
#GOAL_POSITION= 107,125
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 monitors or ironclads blockading Mobile
#ACTIVATE_POSITION= 107,125 [2,2] [2,2] [1] [<] <35,36>
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 3F
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Frigates
#UNIT_ID= 38
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 101,135
#GOAL_POSITION= 106,126
#GOAL_POSITION= 106,126
#GOAL_POSITION= 106,126
#GOAL_POSITION= 106,126
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; dummy
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 2Ga (General Blockade)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 100,132
#GOAL_POSITION= 103,132
#GOAL_POSITION= 103,132
#GOAL_POSITION= 103,132
#GOAL_POSITION= 103,132
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 gunboats blockading New Orleans
#ACTIVATE_POSITION= 103,132 [2,2] [2,2] [1] [<] <39>
; New Orleans owned by Union or Union rivership in Mississippi
#CANCEL_POSITION= 96,127 [0,0] [1,1] [1]
#CANCEL_POSITION= 96,129 [0,0] [1,1] [1]
#CANCEL_POSITION= 97,129 [0,0] [1,1] [1]
#CANCEL_POSITION= 98,130 [0,0] [1,1] [1]
#CANCEL_POSITION= 99,130 [0,0] [1,1] [1]
#CANCEL_POSITION= 100,131 [0,0] [1,1] [1]
#CANCEL_POSITION= 101,131 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 1Ga
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 7
#RANGE= 18
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 98,133
#GOAL_POSITION= 75,132
#GOAL_POSITION= 75,132
#GOAL_POSITION= 75,132
#GOAL_POSITION= 75,132
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 gunboats blockading Galveston
#ACTIVATE_POSITION= 75,132 [2,2] [2,2] [1] [<] <39>
; Galveston owned by Union
#CANCEL_POSITION= 71,131 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 2All (vs Supply Ships)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 18
#NAVAL_CRUISE= 1
; all ships
#UNIT_ID= 0
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 101,134
#GOAL_POSITION= 103,131
#GOAL_POSITION= 103,131
#GOAL_POSITION= 103,131
#GOAL_POSITION= 103,131
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; No units blockading New Orleans supply ship hex
#ACTIVATE_POSITION= 103,132 [2,2] [0,0] [1]
; New Orleans owned by Union or Union rivership in Mississippi
#CANCEL_POSITION= 96,127 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 3Gb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 100,135
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Mobile
#ACTIVATE_POSITION= 107,125 [2,2] [4,4] [1] [<] <39>
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 3Mb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 99,134
#GOAL_POSITION= 107,125
#GOAL_POSITION= 107,125
#GOAL_POSITION= 107,125
#GOAL_POSITION= 107,125
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 monitors or ironclads blockading Mobile
#ACTIVATE_POSITION= 107,125 [2,2] [2,2] [1] [<] <35,36>
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 3Gc
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 99,132
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
#GOAL_POSITION= 107,126
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <4 gunboats blockading Mobile
#ACTIVATE_POSITION= 107,125 [2,2] [4,4] [1] [<] <39>
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 1Gb
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 18
#NAVAL_CRUISE= 1
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (near SW Pass)
#GOAL_POSITION= 98,134
#GOAL_POSITION= 75,132
#GOAL_POSITION= 75,132
#GOAL_POSITION= 75,132
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - SW Pass Port
#FRIENDLY_POSITION= 100,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; <2 gunboats blockading Galveston
#ACTIVATE_POSITION= 75,132 [2,2] [2,2] [1] [<] <39>
; Galveston owned by Union
#CANCEL_POSITION= 71,131 [0,0] [1,1] [1]
}

{
#NAME= Union: Blockade 3 Fort Pickens Overflow
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 4
#NAVAL_CRUISE= 0
; Gunboats
#UNIT_ID= 39
; Final GOAL_POSITION (Ft Pickens Port)
#GOAL_POSITION= 113,124
#GOAL_POSITION= 107,127
#GOAL_POSITION= 107,127
#GOAL_POSITION= 107,127
#GOAL_POSITION= 107,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Fort Pickens Port
#FRIENDLY_POSITION= 113,124
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; dummy
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Mobile owned by Union
#CANCEL_POSITION= 106,121 [0,0] [1,1] [1]
}

{
#NAME= Union: Patrol Gulf M
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 20
#NAVAL_CRUISE= 0
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION
; Waypoints
#GOAL_POSITION= 143,154
#GOAL_POSITION= 141,152
#GOAL_POSITION= 108,125
#GOAL_POSITION= 103,130
#GOAL_POSITION= 102,135
#GOAL_POSITION= 106,129
#GOAL_POSITION= 114,126
#GOAL_POSITION= 118,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Key West Port (north)
#FRIENDLY_POSITION= 142,155
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Patrol Gulf I
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 20
#NAVAL_CRUISE= 0
; Ironclad
#UNIT_ID= 35
; Final GOAL_POSITION
; Waypoints
#GOAL_POSITION= 144,155
#GOAL_POSITION= 141,153
#GOAL_POSITION= 105,124
#GOAL_POSITION= 102,131
#GOAL_POSITION= 104,134
#GOAL_POSITION= 106,127
#GOAL_POSITION= 110,124
#GOAL_POSITION= 118,128
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Key West Port (north)
#FRIENDLY_POSITION= 142,155
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Patrol Chesapeake M
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 20
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 161,57
#GOAL_POSITION= 162,65
#GOAL_POSITION= 164,71
#GOAL_POSITION= 168,77
#GOAL_POSITION= 165,73
#GOAL_POSITION= 163,67
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Baltimore Port
#FRIENDLY_POSITION= 160,59
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Patrol Norfolk M
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,1
#BUILD_LENGTH= 0
#LENGTH= 8
#RANGE= 20
#NAVAL_CRUISE= 1
; Monitor
#UNIT_ID= 36
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 160,59
#GOAL_POSITION= 164,73
#GOAL_POSITION= 164,73
#GOAL_POSITION= 164,73
#GOAL_POSITION= 164,73
#GOAL_POSITION= 164,73
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Baltimore Port
#FRIENDLY_POSITION= 160,59
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 165,71 [5,5] [0,0] [1] <35,36>
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Transfer (Pittsburgh -> Cincinnati)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 120,67
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Pittsburgh Port
#FRIENDLY_POSITION= 137,53
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Transfer (Omaha NE -> Cairo)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 15
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 96,79
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Omaha Port
#FRIENDLY_POSITION= 66,55
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Transfer (Quincy IL -> Cairo)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 97,79
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Omaha Port
#FRIENDLY_POSITION= 86,62
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Transfer/Patrol Ohio (Cincinnati -> Cairo)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 30
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 116,69
#GOAL_POSITION= 113,73
#GOAL_POSITION= 107,75
#GOAL_POSITION= 102,79
#GOAL_POSITION= 98,82
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Cincinnati Port
#FRIENDLY_POSITION= 118,66
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Cumberland
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 15
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 105,75
#GOAL_POSITION= 105,84
#GOAL_POSITION= 110,85
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Evansville Port
#FRIENDLY_POSITION= 105,75
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Tennessee
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 100,81
#GOAL_POSITION= 104,85
#GOAL_POSITION= 104,94
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Paducah Port
#FRIENDLY_POSITION= 100,81
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Cairo -> Memphis)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 99,81
#GOAL_POSITION= 97,85
#GOAL_POSITION= 96,90
#GOAL_POSITION= 94,93
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Cairo Port
#FRIENDLY_POSITION= 99,81
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Memphis -> Vicksburg)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 24
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 94,94
#GOAL_POSITION= 92,98
#GOAL_POSITION= 90,103
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Memphis Port
#FRIENDLY_POSITION= 94,94
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Baton Rouge -> Vicksburg) A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 24
#NAVAL_CRUISE= 0
; River Ironclad
#UNIT_ID= 40
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 90,124
#GOAL_POSITION= 88,122
#GOAL_POSITION= 90,116
#GOAL_POSITION= 91,111
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Baton Rouge Port
#FRIENDLY_POSITION= 90,124
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Baton Rouge -> Vicksburg) B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 24
#NAVAL_CRUISE= 0
; River Timberclad
#UNIT_ID= 41
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 90,124
#GOAL_POSITION= 88,122
#GOAL_POSITION= 90,116
#GOAL_POSITION= 91,111
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Baton Rouge Port
#FRIENDLY_POSITION= 90,124
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Baton Rouge -> Vicksburg) C
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 24
#NAVAL_CRUISE= 0
; River Gunboat
#UNIT_ID= 42
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 90,124
#GOAL_POSITION= 88,122
#GOAL_POSITION= 90,116
#GOAL_POSITION= 91,111
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Baton Rouge Port
#FRIENDLY_POSITION= 90,124
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Southwest Pass -> Baton Rouge) A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 24
#NAVAL_CRUISE= 0
; River Ironclad
#UNIT_ID= 40
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 101,133
#GOAL_POSITION= 100,131
#GOAL_POSITION= 96,129
#GOAL_POSITION= 91,124
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Southwest Pass
#FRIENDLY_POSITION= 101,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Southwest Pass -> Baton Rouge) B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 24
#NAVAL_CRUISE= 0
; River Timberclad
#UNIT_ID= 41
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 101,133
#GOAL_POSITION= 100,131
#GOAL_POSITION= 96,129
#GOAL_POSITION= 91,124
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Southwest Pass
#FRIENDLY_POSITION= 101,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Mississippi (Southwest Pass -> Baton Rouge) C
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 24
#NAVAL_CRUISE= 0
; River Gunboat
#UNIT_ID= 42
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 101,133
#GOAL_POSITION= 100,131
#GOAL_POSITION= 96,129
#GOAL_POSITION= 91,124
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Southwest Pass
#FRIENDLY_POSITION= 101,133
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Arkansas
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 85,100
#GOAL_POSITION= 84,97
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Pine Bluff Port
#FRIENDLY_POSITION= 85,100
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol Red
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 89,116
#GOAL_POSITION= 85,118
#GOAL_POSITION= 78,114
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Natchez Port
#FRIENDLY_POSITION= 89,116
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol (Lake Erie)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 135,43
#GOAL_POSITION= 137,40
#GOAL_POSITION= 127,47
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Erie Port
#FRIENDLY_POSITION= 135,43
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Patrol (Lake Ontario)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 10
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 145,34
#GOAL_POSITION= 140,34
#GOAL_POSITION= 151,30
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Rochester Port
#FRIENDLY_POSITION= 145,34
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Transfer (Albany NY)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 5
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 150,32
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Albany Port
#FRIENDLY_POSITION= 167,35
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: River Transfer (Syracuse NY)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 4
#RANGE= 5
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 145,31
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Syracuse Port
#FRIENDLY_POSITION= 156,35
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,22 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Patrol Norfolk
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Any ship
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 163,73
#GOAL_POSITION= 168,75
#GOAL_POSITION= 162,67
#GOAL_POSITION= 167,81
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Norfolk Port
#FRIENDLY_POSITION= 163,73
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Blockade Runner 1 not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Patrol Wilmington
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Any ship
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 158,92
#GOAL_POSITION= 163,92
#GOAL_POSITION= 167,86
#GOAL_POSITION= 157,96
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Wilmington Port
#FRIENDLY_POSITION= 159,92
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Blockade Runner 1 not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Patrol Charleston/Savannah
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Any ship
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 146,102
#GOAL_POSITION= 150,104
#GOAL_POSITION= 145,109
#GOAL_POSITION= 145,105
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston SC Port
#FRIENDLY_POSITION= 146,102
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Blockade Runner 1 not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Patrol Mobile
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 5
#RANGE= 10
#NAVAL_CRUISE= 0
; Any ship
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 107,121
#GOAL_POSITION= 111,125
#GOAL_POSITION= 107,126
#GOAL_POSITION= 103,131
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Mobile Port
#FRIENDLY_POSITION= 107,121
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Blockade Runner 1 not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Transfer G (Elizabeth City -> Charleston)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Gunboat
#UNIT_ID= 39
; Final GOAL_POSITION (Port)
#GOAL_POSITION= 146,102
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Elizabeth City Port
#FRIENDLY_POSITION= 164,78
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: River Patrol Mississippi (New Orleans Area)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 95,127
#GOAL_POSITION= 101,131
#GOAL_POSITION= 88,121
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - New Orleans Port
#FRIENDLY_POSITION= 95,127
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Virginia City MT not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 1,25 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: River Patrol Alabama
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 112,109
#GOAL_POSITION= 107,120
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Selma Port
#FRIENDLY_POSITION= 112,109
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: River Patrol Mississippi (Memphis Area)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 94,94
#GOAL_POSITION= 98,83
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Memphis Port
#FRIENDLY_POSITION= 94,94
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: River Patrol Tennessee
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 110,95
#GOAL_POSITION= 104,86
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Decatur Port
#FRIENDLY_POSITION= 110,95
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: River Patrol Arkansas
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 83,96
#GOAL_POSITION= 92,99
#GOAL_POSITION= 90,104
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Little Rock Port
#FRIENDLY_POSITION= 83,96
; Set variable conditions:
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Transfer (Quebec Area -> Lake Ontario)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 15
#NAVAL_CRUISE= 0
; any
#UNIT_ID= 0
; Final GOAL_POSITION (Port +1 hex)
#GOAL_POSITION= 141,32
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Quebec Port
#FRIENDLY_POSITION= 172,6
; Set variable conditions:
; 1st Line - GBR politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: River Patrol (Lake Ontario)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; any
#UNIT_ID= 0
; Final GOAL_POSITION (Port +1 hex)
#GOAL_POSITION= 138,33
#GOAL_POSITION= 140,34
#GOAL_POSITION= 151,30
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Toronto Port
#FRIENDLY_POSITION= 138,33
; Set variable conditions:
; 1st Line - GBR politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: River Patrol (Lake Erie)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 0
; any
#UNIT_ID= 0
; Final GOAL_POSITION (Port +1 hex)
#GOAL_POSITION= 131,41
#GOAL_POSITION= 137,40
#GOAL_POSITION= 127,47
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Port Stanley Port
#FRIENDLY_POSITION= 131,41
; Set variable conditions:
; 1st Line - GBR politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol Union Convoys F A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
; Frigate
#UNIT_ID= 38
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 218,91
#GOAL_POSITION= 204,87
#GOAL_POSITION= 204,91
#GOAL_POSITION= 204,95
#GOAL_POSITION= 204,99
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Bermuda Port
#FRIENDLY_POSITION= 218,91
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol Union Convoys F B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
; Frigate
#UNIT_ID= 38
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 219,91
#GOAL_POSITION= 196,85
#GOAL_POSITION= 196,89
#GOAL_POSITION= 196,93
#GOAL_POSITION= 196,97
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Bermuda Port
#FRIENDLY_POSITION= 219,91
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Transfer (Lesser Antilles -> New Orleans Area)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,7
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; any
#UNIT_ID= 0
; Final GOAL_POSITION
#GOAL_POSITION= 103,136
#GOAL_POSITION= 171,187
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Falmouth Port
#FRIENDLY_POSITION= 175,191
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Transfer I (Bermuda -> Charleston SC)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; IC
#UNIT_ID= 35
; Final GOAL_POSITION
#GOAL_POSITION= 150,103
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Bermuda Port
#FRIENDLY_POSITION= 218,91
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Transfer SL (Bermuda -> Charleston SC)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; SOTL
#UNIT_ID= 37
; Final GOAL_POSITION
#GOAL_POSITION= 151,103
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Bermuda Port
#FRIENDLY_POSITION= 218,91
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol Gulf A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 72,132
#GOAL_POSITION= 146,155
#GOAL_POSITION= 114,126
#GOAL_POSITION= 107,125
#GOAL_POSITION= 126,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Galveston Port
#FRIENDLY_POSITION= 72,132
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol Gulf B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 107,121
#GOAL_POSITION= 75,132
#GOAL_POSITION= 98,134
#GOAL_POSITION= 103,129
#GOAL_POSITION= 107,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Mobile Port
#FRIENDLY_POSITION= 107,121
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol CS Coast SL
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; SOTL
#UNIT_ID= 37
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 145,102
#GOAL_POSITION= 150,105
#GOAL_POSITION= 157,97
#GOAL_POSITION= 164,92
#GOAL_POSITION= 165,72
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston Port
#FRIENDLY_POSITION= 145,102
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol CS Coast I
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; IC
#UNIT_ID= 35
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 146,102
#GOAL_POSITION= 165,73
#GOAL_POSITION= 164,93
#GOAL_POSITION= 157,98
#GOAL_POSITION= 150,106
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston Port
#FRIENDLY_POSITION= 146,102
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Patrol Northeast Coast
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,6
#BUILD_LENGTH= 0
#LENGTH= 7
#RANGE= 20
#NAVAL_CRUISE= 1
; any ship class
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 205,11
#GOAL_POSITION= 182,27
#GOAL_POSITION= 181,38
#GOAL_POSITION= 170,49
#GOAL_POSITION= 177,51
#GOAL_POSITION= 193,36
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Halifax Port
#FRIENDLY_POSITION= 205,11
; Set variable conditions:
; 1st Line - UK politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Transfer (Lesser Antilles -> Charleston SC)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,7
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; any
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
#GOAL_POSITION= 146,102
#GOAL_POSITION= 272,192
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Basse Terre Port
#FRIENDLY_POSITION= 279,192
; Set variable conditions:
; 1st Line - FRA politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Transfer (Lesser Antilles -> New Orleans Area)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,7
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; any
#UNIT_ID= 0
; Final GOAL_POSITION
#GOAL_POSITION= 103,136
#GOAL_POSITION= 272,197
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Basse Terre Port
#FRIENDLY_POSITION= 279,192
; Set variable conditions:
; 1st Line - FRA politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Patrol Gulf A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 72,132
#GOAL_POSITION= 146,155
#GOAL_POSITION= 114,126
#GOAL_POSITION= 107,125
#GOAL_POSITION= 126,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Galveston Port
#FRIENDLY_POSITION= 72,132
; Set variable conditions:
; 1st Line - FRA politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Patrol Gulf B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 40
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 107,121
#GOAL_POSITION= 75,132
#GOAL_POSITION= 98,134
#GOAL_POSITION= 103,129
#GOAL_POSITION= 107,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Mobile Port
#FRIENDLY_POSITION= 107,121
; Set variable conditions:
; 1st Line - FRA politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Patrol CS Coast A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 145,102
#GOAL_POSITION= 150,105
#GOAL_POSITION= 157,97
#GOAL_POSITION= 164,92
#GOAL_POSITION= 165,72
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston Port
#FRIENDLY_POSITION= 145,102
; Set variable conditions:
; 1st Line - FRA politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Patrol CS Coast B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 146,102
#GOAL_POSITION= 165,73
#GOAL_POSITION= 164,93
#GOAL_POSITION= 157,98
#GOAL_POSITION= 150,106
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston Port
#FRIENDLY_POSITION= 146,102
; Set variable conditions:
; 1st Line - FRA politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Transfer (Puerto Rico -> Habana)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,7
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; any
#UNIT_ID= 0
; Final GOAL_POSITION (Port +1 hex)
#GOAL_POSITION= 141,162
#GOAL_POSITION= 236,183
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - PR Port
#FRIENDLY_POSITION= 243,184
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Transfer (Puerto Rico -> Charleston SC)
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,7
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#NAVAL_CRUISE= 1
; any
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
#GOAL_POSITION= 146,102
#GOAL_POSITION= 240,176
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - PR Port
#FRIENDLY_POSITION= 246,180
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Patrol Haiti Area
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 195,192
#GOAL_POSITION= 196,181
#GOAL_POSITION= 196,165
#GOAL_POSITION= 196,173
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Santo Domingo Port
#FRIENDLY_POSITION= 222,185
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Patrol Gulf A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 142,163
#GOAL_POSITION= 146,155
#GOAL_POSITION= 114,126
#GOAL_POSITION= 107,125
#GOAL_POSITION= 126,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Habana Port
#FRIENDLY_POSITION= 142,163
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Patrol Gulf B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 141,163
#GOAL_POSITION= 75,132
#GOAL_POSITION= 98,134
#GOAL_POSITION= 103,129
#GOAL_POSITION= 107,127
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Habana Port
#FRIENDLY_POSITION= 141,163
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Patrol CS Coast A
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 145,102
#GOAL_POSITION= 150,105
#GOAL_POSITION= 157,97
#GOAL_POSITION= 164,92
#GOAL_POSITION= 165,72
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston Port
#FRIENDLY_POSITION= 145,102
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Patrol CS Coast B
#POPUP= 
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 6
#RANGE= 20
#NAVAL_CRUISE= 1
; Any Unit Type
#UNIT_ID= 0
; Final GOAL_POSITION (Port)
; Waypoints
#GOAL_POSITION= 146,102
#GOAL_POSITION= 165,73
#GOAL_POSITION= 164,93
#GOAL_POSITION= 157,98
#GOAL_POSITION= 150,106
; Date
#DATE= 1861/04/12
; Set friendly positions:
; 1st Line - Charleston Port
#FRIENDLY_POSITION= 146,102
; Set variable conditions:
; 1st Line - Spain politically aligned with CSA and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - dummy not tactically threatened
#TACTICAL_CONDITION= 295,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}